Instance Functions

This page contains a list of all instance functions used by Powerlang. Instance functions are called like instance:FunctionName(functionArgs).

Name
Description

MakeJoints()

Creates joints between connected parts in a model.

BreakJoints()

Breaks all the joints connected to the parts in a model.

SetNetworkOwner(player: Player?)

Sets the network owner of the part to a specific player.

IsTouching(part: BasePart) -> bool

Returns true if the part is currently touching another part.

GetTouchingParts() -> table<BasePart>

Returns a table of parts currently touching the part.

GetConnectedParts() -> table<BasePart>

Returns a table of parts physically connected to the part.

SetPartPhysicalProperties(Elasticity, Friction, Density, ElasticityWeight, FrictionWeight)

Sets the physical properties of the part, like density or friction.

GetPartPhysicalProperties() -> PhysicalProperties

Gets the current physical properties of the part.

FireRocketPropulsion()

Fires the rocket propulsion towards a target.

AbortRocketPropulsion()

Stops the rocket propulsion.

AssignCollisionGroup(groupName: string)

Assigns the part to a specific collision group.

MoveModelTo(position: Vector3)

Moves a model to a specific position.

SetModelPrimaryPartCFrame(cframe: CFrame)

Sets the CFrame of the primary part of the model.

GetModelBoundingBox() -> (CFrame, Vector3)

Returns the CFrame and size of the model's bounding box.

PlaySound()

Plays a sound instance.

StopSound()

Stops a sound instance.

PauseSound()

Pauses a sound instance.

ResumeSound()

Resumes a paused sound instance.

TextBoxCaptureFocus()

Captures the keyboard focus on a text box.

TextBoxReleaseFocus()

Releases the keyboard focus from a text box.

GetPlayersOnTeam(team: Team) -> table<Player>

Returns a table of players on the specified team.

TeleportToPlace(placeId: int)

Teleports the player to a specified place and spawn point.

KickPlayer(reason: string?)

Kicks the player from the game with an optional reason.

GetPlayerFromCharacter(character: Model) -> Player?

Returns the player associated with the given character model.

HasBadge(badgeId: int) -> bool

Checks if a player has a specific badge.

GiveBadge(badgeId: int)

Awards a badge to a player.

HasGamepass(gamepassId: int) -> bool

Checks if a player owns a specific game pass.

MutePlayer()

Mutes a player in the game.

BanPlayer()

Bans a player from the game.

CheckToolEquipped() -> bool

Returns true if the player has the specified tool equipped.

TakeDamage(amount: number)

Applies damage to a humanoid.

HumanoidMoveTo(position: Vector3)

Moves the humanoid to a specific position or part.

ChangeHumanoidState(state: HumanoidStateType)

Changes the humanoid's state to a specific state.

GetHumanoidState() -> HumanoidStateType

Gets the current state of the humanoid.

TeleportPlayerToPosition(position: Vector3)

Teleports the player to a specific position.

LoadCharacter()

Reloads the player's character.

GetPartDirection() -> Vector3

Returns the direction the part is facing as a Vector3.

DisconnectEvent()

Disconnects an event connection.

IsConnected() -> bool

Returns true if the event connection is still active.

Clone() -> Instance

Creates a copy of the instance.

Destroy()

Permanently removes the instance from the game.

FindFirstChild(childName: string, recursive: bool) -> Instance?

Finds the first child with a given name in an instance. If recursive is true, it searches descendants.

FindFirstChildOfClass(className: string) -> Instance?

Finds the first child with a given class name in an instance.

FindFirstChildWhichIsA(className: string) -> Instance?

Finds the first child that is of a specific class.

GetChildren() -> table<Instance>

Returns a table of all the direct children of the instance.

GetDescendants() -> table<Instance>

Returns a table of all descendants of the instance.

IsA(className: string) -> bool

Returns true if the instance is of the given class or inherits from it.

IsAncestorOf(descendant: Instance) -> bool

Returns true if the instance is an ancestor of the given descendant.

IsDescendantOf(ancestor: Instance) -> bool

Returns true if the instance is a descendant of the given ancestor.

WaitForChild(childName: string, timeout: number?) -> Instance?

Waits for a child with the given name to be added, or returns nil if it times out.

FireServer(...)

Sends a remote event to the server from the client.

FireClient(player: Player, ...)

Sends a remote event to a specific player from the server.

Fire(...)

Fires a custom signal event.

Invoke(...) -> any

Calls a custom function and returns the result.

InvokeServer(...) -> any

Invokes a remote function on the server from the client and returns the result.

InvokeClient(player: Player, ...) -> any

Invokes a remote function on a specific player from the server and returns the result.

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