Pathfinding
Last updated
Last updated
The Pathfinding service allows you to trace a path (start to end) for a humanoid character to walk.
Function
Description
ComputePath(StartPosition: Vector3, EndPosition: Vector3): {Vector3}
Computes a path from a starting position to an ending position using Roblox's pathfinding service. Requires 2 arguments: StartPosition
(of type Vector3
) representing the starting point and EndPosition
(of type Vector3
) representing the destination. Returns a table of Vector3
s representing the computed path.