CFrame
The CFrame type represents both a position and a rotation matrix in the game world. This library helps perform operations with CFrames.
Function
Description
new(Position: Vector3, Rotation: Vector3)
Constructs a new CFrame from position and rotation vectors. Takes 2 arguments: Position (Vector3) and Rotation (Vector3), returns a CFrame.
split(CFrame: CFrame)
Splits a CFrame into its position and rotation components. Requires 1 argument: CFrame, and returns Position (Vector3) and Rotation (Vector3).
lerp(StartCFrame: CFrame, GoalCFrame: CFrame, Alpha: number)
Performs linear interpolation between two CFrame values. Takes 3 arguments: StartCFrame, GoalCFrame, and Alpha (number), returns the resulting CFrame.
inverse(CFrame: CFrame)
Returns the inverse of the given CFrame. Takes 1 argument: CFrame, and returns the inverted CFrame.
toObjectSpace(CFrame: CFrame, ObjectCFrame: CFrame)
Converts a CFrame to object space relative to another CFrame. Requires 2 arguments: CFrame and ObjectCFrame, returns the resulting CFrame.
toWorldSpace(CFrame: CFrame, ObjectCFrame: CFrame)
Converts a CFrame to world space relative to another CFrame. Requires 2 arguments: CFrame and ObjectCFrame, returns the resulting CFrame.
direction(CFrame: CFrame, Direction: string)
Gets the specified direction vector (forward, backward, left, etc.) from the CFrame. Requires 2 arguments: CFrame and Direction (string), returns the direction vector.
Angles(rx: number, ry: number, rz: number)
Constructs a CFrame using Euler angles. Takes 3 arguments: rx, ry, and rz (rotations around the x, y, and z axes), returns the resulting CFrame.
toEulerAnglesXYZ(CFrame: CFrame)
Converts a CFrame to its corresponding Euler angles. Requires 1 argument: CFrame, returns the rotation angles rx, ry, and rz.
fromMatrix(Position: Vector3, vX: Vector3, vY: Vector3, vZ: Vector3)
Constructs a CFrame from a position vector and three directional vectors. Takes 4 arguments: Position, vX, vY, and vZ, returns the resulting CFrame.
fromAxisAngle(v: Vector3, r: number)
Constructs a CFrame from an axis and a rotation angle. Takes 2 arguments: v (axis vector) and r (rotation angle), returns the resulting CFrame.
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